THE CREATOR’S HANDBOOK
A small machine.
An open book.
From your first frame to the details of the cartridge format. Everything you need to understand Bytorio and make it your own.
Start makingSet up your tools and run your first game in Luau or Odin.Find an APIDrawing, input, resources, and the game lifecycle.Build a worldTextures, explicit passes, graphics, and display modes.Make some noisePCM audio, synthesized voices, and effects.
All guides & specifications
- Batched drawing and cached executor results
- Batched sprite and text commands
- Billboard garden
- Build iteration measurements
- Bytorio
- Bytorio architecture
- Bytorio distribution
- Bytorio implementation plan
- Bytorio SDK 0.2.0
- Cartridge specification 0.1.0
- Compact 3D and voxel prototype
- Compact 3D measurements
- Compiled executor caching
- Console website
- Copper Circuit
- Copper Circuit
- Depth-tested billboards and alpha cutout
- Development
- Display modes
- DS or 3DS as the quality target?
- Effects garden
- Example projects
- Explicit graphics: resource-av-1
- Frame pacing
- GPU attachment measurements
- Imported rigid model
- Indexed cartridge content
- Kart rendering quality measurements
- Kart-racing reference and design targets
- Luau Wasm executor prototype
- Mossglen RPG
- Odin compiler and ABI probe
- Odin language evaluation
- Odin reproduction
- Ogg streaming integration
- PCM audio: resource-av-1
- PCM mixer verification
- PNG cartridges, container version 1
- Racing cartridge comparison
- Readable language examples
- Resource profile: conformance and distribution
- Riverside console GPU qualification
- Riverside viewer and console pipeline comparison
- Save slot version 1
- Scene-space effects
- SDK API 0.2.0
- Shared libvorbisfile seeking: WASM comparison
- Software graphics measurement method
- Sprite and sound
- Sprite RPG language comparison
- Stable pixel art under free rotation
- Stable pixels during 3D motion
- Static model import
- Sunline Sprint
- Sunline Sprint
- Sunline Sprint original assets
- Synthesis and effects verification
- Synthesis and effects: resource-av-1
- Text input
- Textured 3D resource contract
- Typed graphics and audio resources
- Typed resource examples
- Typed resources: resource-av-1
- Unified player experiment results
- Use Odin for the runtime; Odin or Luau for games
- Vorbis feasibility prototype
- Vorbis reference fixture
- Voxel resolution study
- Voxel resources and compact 3D
Get started